"AFTERSCHOOL SPECIAL"
A Quest Mod for Fallout New Vegas

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Afterschool Special is a fully voiced quest mod based on the original Schoolhouse Base for Fallout New Vegas. Many people who enjoyed my Schoolhouse Base mod requested that I create a quest version so the player can actually work for and earn their new home, so this is the culmination of that request. Overall, the mod is a quest to complete a makeover of the the Schoolhouse in Goodsprings that includes a Computerized Inventory Management System [CIMS] giving the player a fully functional and follower friendly base of operations for your adventures in the Mojave!

QUEST

This mod begins with the Goodsprings School in its original vanilla state where the player must find a note scribbled by a dying man during his last moments alive. Find this note among the rubble to begin the quest to clean and refurbish the school. You'll have to find parts and complete repairs to the electrical system, treasure hunt for all the lockers and storage containers used in the CIMS System, and work with two new characters named Paul Edgecomb and Dean Stanton to convert the old school into your new home. Once the electricity is up and running, you'll have the option of purchasing several upgrades including a Workbench, Reloading Bench, Crafting Oven, Healing Station and Laboratory. There is also a small outdoor garden complete with its own irrigation system, available for purchase as well. Dean, a friendly ghoul can repair your gear and his boss Paul will open his store for business about half way through the quest. All in all the quest can take 1 to 2 hours to complete.

If you're expecting a hardcore combat mod, this will likely disappoint you as it is not a combat centered mod. But I think it's a pretty fun quest when you do it as soon as you leave Doc Mitchell's house as it's intended. I'm aware people will be playing the mod at many different levels, but at it's core it's designed to be played with a new character. It is then that I feel it fit's in perfectly with the feel and pace of the game early on.

NEW FEATURES

  • Two new fully voiced characters offering repair and trading services
  • 1 to 2 hour quest to refurbish your new base/home
  • New garden behind school
  • New back door
RETURNING FEATURES
  • CIMS: Fully automated sorting terminal system to manage everything including weapons, armor and ammo.
  • All the extra storage containers you should ever need.
  • Reloading bench and workbench.
  • Well rested bed.
  • Healing Station and My First Laboratory.
  • Two extra bunks for your companions to sleep on.
  • New Vegas radio's.
  • Convenient map marker to use if you want to fast travel.
  • Fully navmeshed for your companions.
  • Lots of idle markers for your companions to tinker with. (Requires a mod to make your companions to "sandbox" when told to wait.)
  • All assets were used in an effort to keep a more "rustic" feel for the home. While it is clean, I don't feel it is palacial in any way.
  • Garbage can that respawns with a small amount of caps. Throw away junk you don't want and in 3 days it will be replaced with a modest (leveled) amount of caps.